Quaternions can indeed be tricky to understand, but once you break down the concepts and visualize them, they start to make more sense. Let’s go step by step to explain what quaternions are and how we can visualize their parameters.
A quaternion is a mathematical object used to represent rotations in 3D space. Unlike Euler angles (pitch, yaw, roll), quaternions avoid issues like gimbal lock and are more efficient for combining rotations.
A quaternion is made up of four components:
A quaternion $q$ is usually written as:
\[q = w + xi + yj + zk\]Where:
So, a quaternion is made up of:
To visualize quaternions, it helps to break it down into two key parts:
Rotation Axis (x, y, z): This defines the line around which the rotation happens.
Amount of Rotation (w): The w parameter defines the angle of rotation.
The formula for w is:
\[w = \cos(\frac{\theta}{2})\]where $\theta$ is the angle of rotation.
Let’s take an example to help visualize:
Axis of rotation: Let’s say we rotate around the Y-axis.
Angle of rotation: Suppose we want to rotate by 90 degrees.
The quaternion becomes:
\[q = (0.707, 0, 0.707, 0)\]So, you have an axis of rotation (x, y, z = 0, 1, 0) and the amount of rotation $w = 0.707$.
Think of it like this:
For example:
To get an idea of how quaternions represent rotation:
Quaternions avoid some of the common problems that arise from Euler angles:
Hopefully, this gives you a clearer picture! It can take some time to fully grasp, but thinking of quaternions as describing a spinning object (with the axis and amount of rotation) can make the concept more intuitive. If you have more questions or need further clarification, feel free to ask!
commit 3fa5399a9c32d3699bd6aa38e6d9601efb33a880 Author: singhi <zhangxinghai79@gmail.com> Date: Thu Jun 26 23:19:43 2025 +0800 dont know what i have done since last commit.
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